const g = global || window || self if (!g.__go_wasm__) { g.__go_wasm__ = {}; } const maxTime = new Date() maxTime.setSeconds(maxTime.getSeconds() + 3) // if js does not initialize after 3 seconds, we allow it to start anyhow and print a warning const bridge = g.__go_wasm__; function sleep() { return new Promise(requestAnimationFrame) } export default function (getBytes) { async function init() { const go = new g.Go(); let bytes = await getBytes let result = await WebAssembly.instantiate(bytes, go.importObject); go.run(result.instance); setTimeout(() => { if (bridge.__ready__ !== true) { console.warn("Golang Wasm Bridge (__go_wasm__.__ready__) still not true after max time") } }, 3 * 1000) } init(); let proxy = new Proxy( {}, { get: (_, key) => { return (...args) => { return new Promise(async (res, rej) => { while (bridge.__ready__ !== true) { console.log("waiting") await sleep() } console.log("done!") if (typeof bridge[key] !== 'function') { res(bridge[key]); return; } const returnObj = bridge[key].apply(undefined, args) if (returnObj.error) { rej(returnObj.error) } else { res(returnObj.result) } }) }; } } ); return proxy; }