package log import ( llog "log" "github.com/bwmarrin/discordgo" ) func Error(s *discordgo.Session, a ...interface{}) { s.UpdateStatusComplex(discordgo.UpdateStatusData{ Game: &discordgo.Game{ Name: "with error", Type: discordgo.GameTypeGame, }, Status: string(discordgo.StatusDoNotDisturb), }) llog.Println(a...) }