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PermissionGacha/messageCreate.go

129 lines
3.5 KiB
Go

package main
import (
"crypto/rand"
"fmt"
"math"
"time"
"github.com/bwmarrin/discordgo"
)
const generalChannelID = "645550570001924098"
const emojiCheck = "✅"
const prestigeRequirement = 90000
var prestigeList = make(map[string]string)
func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
if m.Author.Bot {
return
}
go incrementXP(s, m.Author.ID, m.ChannelID == generalChannelID)
if m.Content == "pgqlevel" {
handleXPRequest(s, m)
}
if m.Content == "pgqshard" {
handleShardRequest(s, m)
}
if m.Content == "pgqprestige" {
handlePrestigeRequest(s, m)
}
}
func handleXPRequest(s *discordgo.Session, m *discordgo.MessageCreate) {
level, rawXP := getLevelAndXP(s, m.Author.ID)
randomSource := make([]byte, 1)
rand.Read(randomSource)
xp := rawXP - (rawXP % 100) + ((int(randomSource[0]) + 128) % 100)
levelUpRequirement := levelUpRequirementCache[level-1]
if level > 1 {
levelUpRequirement -= levelUpRequirementCache[level-2]
}
s.ChannelMessageSend(
m.ChannelID,
fmt.Sprintf(
"<@%s> is now level %d. (%d XP/%d XP) [%.1f%%]",
m.Author.ID, level, xp, levelUpRequirement, float64(xp)/float64(levelUpRequirement)*100,
),
)
}
func handleShardRequest(s *discordgo.Session, m *discordgo.MessageCreate) {
shard := getShard(s, m.Author.ID)
s.ChannelMessageSend(
m.ChannelID,
fmt.Sprintf(
"<@%s> has %d shards.",
m.Author.ID, shard,
),
)
}
func handlePrestigeRequest(s *discordgo.Session, m *discordgo.MessageCreate) {
currentPrestigeLevel := getPrestige(s, m.Author.ID)
xp := getXP(s, m.Author.ID)
newPrestigeLevel := xp/prestigeRequirement + 1
if xp < levelUpRequirementCache[3] && currentPrestigeLevel == 1 {
s.ChannelMessageSend(m.ChannelID, "**PRESTIGE > **Prestige is only unlocked after level 5!")
return
}
var lowerLevelWarning string
if newPrestigeLevel <= currentPrestigeLevel {
lowerLevelWarning = "**WARNING:** *Your new prestige multiplier is __NOT__ higher than your current prestige multiplier.*"
}
nearestPowerOfTen := math.Pow10(int(math.Floor(math.Log10(float64(newPrestigeLevel)))))
nextNearestLogicalPrestige := int((math.Floor(float64(newPrestigeLevel)/nearestPowerOfTen) + 1) * nearestPowerOfTen)
msg, err := s.ChannelMessageSend(
m.ChannelID,
fmt.Sprintf(
"<@%s>, here's your prestige multiplier:\n**Now: **__%dx__\n**New: **__%dx__\n**Next: **__%dx__ [%.1f%%]\n%s\n"+
"React with :white_check_mark: to proceed with prestiging.",
m.Author.ID,
currentPrestigeLevel,
newPrestigeLevel,
nextNearestLogicalPrestige, float64(xp)/float64(prestigeRequirement*(nextNearestLogicalPrestige-1))*100,
lowerLevelWarning,
),
)
if err != nil {
logError(s, "handlePrestigeRequest", "send", err)
return
}
prestigeList[msg.ID] = m.Author.ID
err = s.MessageReactionAdd(msg.ChannelID, msg.ID, emojiCheck)
if err != nil {
logError(s, "handlePrestigeRequest", "addReaction", err)
return
}
go func() {
time.Sleep(15 * time.Second)
err = s.MessageReactionsRemoveAll(msg.ChannelID, msg.ID)
if err != nil {
logError(s, "handlePrestigeRequest", "removeReaction", err)
}
}()
}
func checkPrestigeReact(s *discordgo.Session, m *discordgo.MessageReactionAdd) {
if prestigeList[m.MessageID] != m.UserID {
return
}
if m.Emoji.Name != emojiCheck {
return
}
xp := getXP(s, m.UserID)
newPrestigeLevel := xp/prestigeRequirement + 1
go cleanUpRole(s, m.UserID)
setPrestige(s, m.UserID, newPrestigeLevel)
s.ChannelMessageSend(m.ChannelID,
fmt.Sprintf(
"**PRESTIGE > ** <@%s>, you have prestiged!", m.UserID,
),
)
}