56 lines
1.3 KiB
Go
56 lines
1.3 KiB
Go
package config
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import (
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"encoding/json"
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"io/ioutil"
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)
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type config struct {
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ActiveNerf activeNerf `json:"activeNerf"`
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CommandPrefix string `json:"prefix"`
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GuildID string `json:"guildID"`
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PrestigeRequirement int `json:"prestigeFactor"`
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StarChannel string `json:"starChannel"`
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BotToken string `json:"token"`
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LevelRoles []string `json:"roles"`
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}
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type activeNerf struct {
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GeneralChannelID string `json:"channelID"`
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NotInGeneralNerf int `json:"nerfFactor"`
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}
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func init() {
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configFile, err := ioutil.ReadFile("config.json")
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if err != nil {
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panic(err)
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}
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var output config
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err = json.Unmarshal([]byte(configFile), &output)
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if err != nil {
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panic(err)
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}
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//Place everything into high level variables
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GeneralChannelID = output.ActiveNerf.GeneralChannelID
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NotInGeneralNerf = output.ActiveNerf.NotInGeneralNerf
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CommandPrefix = output.CommandPrefix
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GuildID = output.GuildID
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PrestigeRequirement = output.PrestigeRequirement
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StarChannel = output.StarChannel
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BotToken = output.BotToken
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LevelRoles = output.LevelRoles
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}
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//Exposed Variables
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var (
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GeneralChannelID string
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NotInGeneralNerf int
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)
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var CommandPrefix string
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var GuildID string
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var PrestigeRequirement int
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var StarChannel string
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var BotToken string
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var LevelRoles []string
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