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PermissionGacha/modules/gacha/roll.go

88 lines
2.0 KiB
Go

package gacha
import (
"fmt"
"github.com/bwmarrin/discordgo"
"PermissionGacha/db"
"PermissionGacha/modules/config"
)
func RollReward(s *discordgo.Session, rewardeeID string, timesToReward int) error {
if timesToReward <= 0 {
return nil
}
rewardee, err := s.GuildMember(config.GuildID, rewardeeID)
if err != nil {
return err
}
rewardCount := make(map[int]map[bool]int)
shardCount := 0
for i := 0; i < timesToReward; i++ {
rewardID := rand.Intn(len(gachaRewards))
success, err := gachaRewards[rewardID].Reward(s, rewardee)
if err != nil {
return err
}
if _, ok := rewardCount[rewardID]; !ok {
rewardCount[rewardID] = make(map[bool]int)
}
if success {
rewardee, err = s.GuildMember(config.GuildID, rewardeeID)
if err != nil {
return err
}
} else {
shardCount++
}
rewardCount[rewardID][success]++
}
err = db.RewardShard(rewardeeID, shardCount)
if err != nil {
return err
}
channel, err := s.UserChannelCreate(rewardeeID)
if err != nil {
return err
}
if timesToReward == 1 {
for k, v := range rewardCount {
if v[true] > 0 {
//They were rewarded that exact thing.
s.ChannelMessageSend(
channel.ID,
fmt.Sprintf(
"**GACHA >** <@%s>, you just levelled up! You got __%s__.",
rewardeeID, gachaRewards[k].FriendlyName,
),
)
} else {
//They were rewarded that thing but got a shard instead.
s.ChannelMessageSend(
channel.ID,
fmt.Sprintf(
"**GACHA >** <@%s>, you just levelled up! You originally got __%s__ but you got a shard instead.",
rewardeeID, gachaRewards[k].FriendlyName,
),
)
}
}
} else {
msg := fmt.Sprintf(
"**GACHA >** <@%s>, you just levelled up %d times. Here are your rewards:",
rewardeeID, timesToReward,
)
for k, v := range rewardCount {
msg += fmt.Sprintf("\n- __%s__", gachaRewards[k].FriendlyName)
if v[false] > 0 {
msg += fmt.Sprintf(" (%d converted to shards)", v[false])
}
}
s.ChannelMessageSend(channel.ID, msg)
}
return nil
}