go: Connect voice state update to the Kotlin plugin
parent
f3c69655e2
commit
69e2a2736c
@ -0,0 +1,62 @@
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package backend
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import (
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"fmt"
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"github.com/bwmarrin/discordgo"
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"TerraOceanBot/db"
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"TerraOceanBot/discord/config"
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"TerraOceanBot/server"
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)
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func UpdateVoiceChannelState(s *discordgo.Session) {
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for _, guild := range s.State.Guilds {
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if guild.ID != config.GuildID {
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continue
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}
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for _, vs := range guild.VoiceStates {
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if vs.ChannelID != config.VoiceChannel {
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continue
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}
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if vs.Deaf || vs.SelfDeaf {
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continue
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}
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username, err := db.GetMinecraftUsername(vs.UserID)
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if err == db.ErrNotFound {
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continue
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}
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if err != nil {
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//TODO Use auditError() once it's moved to its own package.
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fmt.Println(err)
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continue
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}
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server.ConnectUser(username)
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}
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}
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}
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func VoiceStateUpdate(vs *discordgo.VoiceState) {
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username, err := db.GetMinecraftUsername(vs.UserID)
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if err == db.ErrNotFound {
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return
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}
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if err != nil {
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//TODO Use auditError() once it's moved to its own package.
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fmt.Println(err)
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return
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}
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if vs.GuildID != config.GuildID {
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server.DisconnectUser(username)
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return
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}
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if vs.ChannelID != config.VoiceChannel {
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server.DisconnectUser(username)
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return
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}
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if vs.Deaf || vs.SelfDeaf {
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server.DisconnectUser(username)
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return
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}
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server.ConnectUser(username)
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}
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