TerraOceanPlugin/GoBot/vote_result.go

117 lines
3.2 KiB
Go

package main
import (
"fmt"
"sync"
"time"
"github.com/bwmarrin/discordgo"
"TerraOceanBot/db"
)
type confirmedResult struct {
VoteID int
IsPositive bool
}
var voteMutex sync.Mutex
var toAnnounceResultList []confirmedResult
func listenToVoteFinishes(s *discordgo.Session) {
for {
voteMutex.Lock()
for _, v := range toAnnounceResultList {
auditLog(s, fmt.Sprintf("Announcing the result of vote %d.", v.VoteID))
if err := db.FinishVote(v.VoteID); err != nil {
auditLog(s, fmt.Sprintf("Error while finishing vote %d.", v.VoteID))
}
voteType, _ := db.GetVoteType(v.VoteID)
voteName, _ := db.GetVoteName(v.VoteID)
messageID, _ := db.GetMessageIDFromVote(v.VoteID)
s.ChannelMessageEditEmbed(voteChannel, messageID, showVoteStatus(voteTypes[voteType].EmbedBuilder(v.VoteID, voteName), v.IsPositive))
voteTypes[voteType].ResultHandler(s, v.VoteID, voteName, v.IsPositive)
}
toAnnounceResultList = toAnnounceResultList[:0]
voteMutex.Unlock()
time.Sleep(60 * time.Second)
}
}
func checkForVoteResult(s *discordgo.Session, id int) {
votes, err := db.GetAllVoteChoices(id)
if err != nil {
auditLog(s, fmt.Sprintf("Error while calculating vote result for ID %d: %s", id, err.Error()))
return
}
var currentScore, totalTrust float64
var absoluteRejectionVote bool
for _, vote := range votes {
if vote.Value == db.ForceRejectionVote {
absoluteRejectionVote = true
}
trust, err := getTrust(s, vote.UserID)
if err != nil {
auditLog(s, fmt.Sprintf("Error while getting vote trust for user ID %d: %s", vote.UserID, err.Error()))
return
}
currentScore += float64(vote.Value) * trust
totalTrust += float64(trust)
}
totalGlobalTrust, err := getTotalTrust(s)
if err != nil {
auditLog(s, fmt.Sprintf("Error while getting total vote trust: %s", err.Error()))
return
}
remainingTrust := totalGlobalTrust - totalTrust
lowestPossible := (currentScore + remainingTrust) / totalGlobalTrust
highestPossible := (currentScore + remainingTrust*5) / totalGlobalTrust
if highestPossible <= 3.5 || absoluteRejectionVote {
//Rejection confirmed.
voteMutex.Lock()
for _, v := range toAnnounceResultList {
if v.VoteID == id {
//It's already queued to be announced in the next announcement cycle.
voteMutex.Unlock()
return
}
}
auditLog(s, fmt.Sprintf("Rejection of vote ID %d has been confirmed.", id))
toAnnounceResultList = append(toAnnounceResultList, confirmedResult{
VoteID: id,
IsPositive: false,
})
voteMutex.Unlock()
}
if lowestPossible >= 3.5 {
//Acceptance confirmed.
voteMutex.Lock()
for _, v := range toAnnounceResultList {
if v.VoteID == id {
//It's already queued to be announced in the next announcement cycle.
voteMutex.Unlock()
return
}
}
auditLog(s, fmt.Sprintf("Acceptance of vote ID %d has been confirmed.", id))
toAnnounceResultList = append(toAnnounceResultList, confirmedResult{
VoteID: id,
IsPositive: true,
})
voteMutex.Unlock()
}
}
func showVoteStatus(embed *discordgo.MessageEmbed, isPositive bool) *discordgo.MessageEmbed {
if isPositive {
embed.Color = 0x00F000
embed.Title = "投票通过 Vote Passed"
} else {
embed.Color = 0xF00000
embed.Title = "投票不通过 Vote Rejected"
}
return embed
}