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@ -41,15 +41,19 @@ func GetTrust(s *discordgo.Session, discordID string) (float64, error) {
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}
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voteResult := total / float64(len(votes))
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//Calculate active level
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totalLevel, err := db.GetTotalActiveLevel()
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if err != nil {
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return voteResult, nil
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}
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if totalLevel < 1000000 {
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return voteResult, nil
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}
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activeLevel, err := db.GetActiveLevel(discordID)
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if err != nil && err != db.ErrNotFound {
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//ErrNotFound is allowed. It just means the player hasn't played yet.
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return 0.0, err
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}
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totalLevel, err := db.GetTotalActiveLevel()
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if err != nil {
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return 0.0, err
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}
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activeBuff := float64(activeLevel) / float64(totalLevel)
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return voteResult * (1 + activeBuff), nil
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