forked from chanbakjsd/TerraOceanPlugin
go: Implement '!trust' command
parent
80f2d9c220
commit
a8fbc2390f
@ -0,0 +1,102 @@
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package main
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import (
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"fmt"
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"strings"
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"github.com/bwmarrin/discordgo"
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)
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var trustMessage = make(map[string]string)
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func changeTrust(s *discordgo.Session, m *discordgo.MessageCreate, command []string) {
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if !enforceDM(s, m) {
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return
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}
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if !membersOnly(s, m) {
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return
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}
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if len(command) < 2 {
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s.ChannelMessageSend(m.ChannelID, "指令的使用方法是`!trust <你要改信任度的人>`.\nUsage: `!trust <the user>`")
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return
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}
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member, err := getMemberFromUserFriendlyName(s, strings.SplitN(m.Content, " ", 2)[1])
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if err == errMemberNotFound {
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s.ChannelMessageSend(m.ChannelID, "无法找到您所要求的玩家。\nCannot find the requested player.")
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return
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}
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if err != nil {
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auditLog(s, fmt.Sprintf("Error while processing change trust request for <@%s>: %s", m.Author.ID, err.Error()))
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return
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}
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message, err := s.ChannelMessageSendEmbed(
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m.ChannelID,
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createTrustEmbed(member.User.Username+"#"+member.User.Discriminator, member.Nick),
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)
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if err != nil {
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auditLog(s, fmt.Sprintf("Error while sending change trust request for <@%s>: %s", m.Author.ID, err.Error()))
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return
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}
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trustMessage[message.ID] = member.User.ID
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s.MessageReactionAdd(m.ChannelID, message.ID, emojiOne)
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s.MessageReactionAdd(m.ChannelID, message.ID, emojiTwo)
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s.MessageReactionAdd(m.ChannelID, message.ID, emojiThree)
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s.MessageReactionAdd(m.ChannelID, message.ID, emojiFour)
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s.MessageReactionAdd(m.ChannelID, message.ID, emojiFive)
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s.MessageReactionAdd(m.ChannelID, message.ID, emojiCheck)
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}
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func createTrustEmbed(username, nick string) *discordgo.MessageEmbed {
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embed := newEmbed().SetColour(0x00FFFF).SetTitle("更新玩家评分Update Player Score").AddField("ID", username)
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if nick != "" {
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embed.AddField("昵称Nickname", nick)
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}
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embed.AddField("提醒Reminder", "你一个月只能更换对一个玩家的评分一次。You can only change your trust towards a player once every month.")
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return embed.Build()
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}
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func checkForTrustUpdate(s *discordgo.Session, r *discordgo.MessageReactionAdd) {
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if r.UserID == s.State.User.ID {
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return
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}
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target, ok := trustMessage[r.MessageID]
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if !ok {
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return
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}
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var value int
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switch r.Emoji.Name {
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case emojiOne:
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value = 1
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case emojiTwo:
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value = 2
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case emojiThree:
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value = 3
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case emojiFour:
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value = 4
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case emojiFive:
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value = 5
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case emojiCheck:
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value = nuclearOptionVote
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default:
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auditLog(s, "Reaction "+r.Emoji.Name+" was added to trust message ID "+r.MessageID)
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return
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}
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err := updateTrust(r.UserID, target, value)
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if err == errRecentlyChanged {
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s.ChannelMessageSend(r.ChannelID, "你在一个月内有设定过该名玩家的分数。你这次的更动没有被记录。\nYou have changed your score for this player within the last month. Your change was not recorded.")
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return
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}
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if err != nil {
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auditLog(s, fmt.Sprintf("Error while changing the trust value for <@%s> with target <@%s>: %s", r.UserID, target, err.Error()))
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return
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}
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s.ChannelMessageSend(r.ChannelID, "已改变你给这名玩家的分数已被记录。\nThe score for this player has been updated.")
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}
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