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package main
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import (
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"fmt"
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"strconv"
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"strings"
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"github.com/bwmarrin/discordgo"
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)
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type voteType struct {
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EmbedBuilder func(id int, name string) *discordgo.MessageEmbed
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ResultHandler func(s *discordgo.Session, id int, name string, isPositive bool)
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}
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var voteTypes = map[string]voteType{
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"custom": voteType{
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EmbedBuilder: createCustomEmbed,
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ResultHandler: announceCustomResult,
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},
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}
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const voteChannel = "627164246056239104"
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const announceCustomChannel = "627165467269922864"
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const (
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emojiOne = "1⃣"
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emojiTwo = "2⃣"
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emojiThree = "3⃣"
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emojiFour = "4⃣"
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emojiFive = "5⃣"
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emojiCheck = "✅"
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emojiX = "❌"
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)
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func checkForVote(s *discordgo.Session, r *discordgo.MessageReactionAdd) {
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if r.UserID == s.State.User.ID {
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return
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}
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voteID, err := getVoteFromMessageID(r.MessageID)
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if err == errNotFound {
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return
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}
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if err != nil {
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auditLog(s, "Error while checking for vote: "+err.Error())
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return
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}
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s.MessageReactionRemove(r.ChannelID, r.MessageID, r.Emoji.Name, r.UserID)
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var value int
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switch r.Emoji.Name {
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case emojiX:
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value = forceRejectionVote
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case emojiOne:
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value = 1
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case emojiTwo:
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value = 2
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case emojiThree:
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value = 3
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case emojiFour:
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value = 4
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case emojiFive:
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value = 5
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case emojiCheck:
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value = nuclearOptionVote
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default:
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auditLog(s, "Reaction "+r.Emoji.Name+" was added to vote #"+strconv.Itoa(voteID))
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return
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}
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err = updateVote(voteID, r.UserID, value)
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if err == errForceRejectionVoteReuse {
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sendPrivateMessage(s, r.UserID, "您在这个月内已使用过:x:。请选择其他选项。\nYou have used :x: this month. Please choose another option.")
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return
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}
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if err == errVoteIsOver {
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sendPrivateMessage(s, r.UserID, "这个投票已结束。你投的票没有被记录。\nThe vote is over so your vote is not recorded.")
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return
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}
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var voteName string
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if err == nil {
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voteName, err = getVoteName(voteID)
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}
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if err != nil {
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sendPrivateMessage(s, r.UserID, "一个错误已发生,请重新尝试。\nAn error has occurred while voting. Please try again.")
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auditLog(s,
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fmt.Sprintf("Error occurred while processing vote for <@%s>.\n%v\nError: %s", r.UserID, *r, err.Error()),
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)
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return
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}
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sendPrivateMessage(s, r.UserID, "您投票已成功。\nYou have voted successfully.\n名字Vote Name: "+voteName+"\n目前投的票: :"+r.Emoji.Name+":")
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checkForVoteResult(s, voteID)
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}
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func voteSuggestion(s *discordgo.Session, m *discordgo.MessageCreate) {
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s.ChannelMessageDelete(m.ChannelID, m.ID)
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args := strings.SplitN(m.Content, " ", 2)
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if len(args) == 1 {
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sendPrivateMessage(s, m.Author.ID, "请提供更多资料。\nPlease provide more information.")
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return
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}
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switch args[0] {
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case "custom":
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msg, err := s.ChannelMessageSend(voteChannel, "正在准备新的一个投票…… Preparing for the next vote...")
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if err != nil {
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sendPrivateMessage(s, m.Author.ID, "创造投票失败。Failed to create vote.")
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auditLog(s,
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fmt.Sprintf("Error occurred while creating vote for <@%s>.\n%v\nError: %s", m.Author.ID, *m, err.Error()),
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)
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return
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}
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id, err := createCustomVote(msg.ID, args[1])
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if err != nil {
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sendPrivateMessage(s, m.Author.ID, "创造投票失败。Failed to create vote.")
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auditLog(s,
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fmt.Sprintf("Error occurred while creating vote for <@%s>.\n%v\nError: %s", m.Author.ID, *m, err.Error()),
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)
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return
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}
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auditLog(s, fmt.Sprintf("Vote ID %d has been created by <@%s>.", id, m.Author.ID))
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s.ChannelMessageEdit(voteChannel, msg.ID, "")
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s.ChannelMessageEditEmbed(voteChannel, msg.ID, createCustomEmbed(id, args[1]))
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s.MessageReactionAdd(voteChannel, msg.ID, emojiOne)
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s.MessageReactionAdd(voteChannel, msg.ID, emojiTwo)
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s.MessageReactionAdd(voteChannel, msg.ID, emojiThree)
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s.MessageReactionAdd(voteChannel, msg.ID, emojiFour)
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s.MessageReactionAdd(voteChannel, msg.ID, emojiFive)
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default:
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sendPrivateMessage(s, m.Author.ID, "未知投票种类:"+args[0]+"\nUnknown vote type: "+args[0])
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}
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}
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func createCustomEmbed(id int, name string) *discordgo.MessageEmbed {
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return newEmbed().SetColour(0x00FFFF).SetTitle("自定义投票Custom Vote").AddField("ID", strconv.Itoa(id)).AddField("内容Content", name).Build()
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}
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func announceCustomResult(s *discordgo.Session, id int, name string, isPositive bool) {
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s.ChannelMessageSendEmbed(announceCustomChannel, showVoteStatus(createCustomEmbed(id, name), isPositive))
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}
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