go: create base websocket server
#9
Manually merged
hamza
merged 1 commits from hamza/TerraOceanPlugin:master
into master
@ -0,0 +1,17 @@
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package server
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import "github.com/gorilla/websocket"
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var clients = make(map[*websocket.Conn]bool)
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func newSession(who *websocket.Conn) {
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clients[who] = true
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}
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func disconnectSession(who *websocket.Conn) {
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delete(clients, who)
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}
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func handleIncomingMessage(who *websocket.Conn, msg string) {
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//TODO
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}
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@ -0,0 +1,45 @@
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package server
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import (
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"fmt"
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"log"
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"net/http"
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"strconv"
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"sync"
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"github.com/gorilla/websocket"
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)
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var upgrader = websocket.Upgrader{
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ReadBufferSize: 1024,
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WriteBufferSize: 1024,
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}
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func newConnection(w http.ResponseWriter, r *http.Request) {
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ws, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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fmt.Fprint(w, "You must use the websocket protocol to connect to this endpoint.", err)
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}
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defer ws.Close()
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newSession(ws)
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for {
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_, p, err := ws.ReadMessage()
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if err != nil {
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disconnectSession(ws)
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break
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}
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msg := string(p)
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handleIncomingMessage(ws, msg)
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}
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}
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func StartServer(port int, wg *sync.WaitGroup) {
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defer wg.Done()
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hostLocation := ":" + strconv.Itoa(port)
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http.HandleFunc("/ws", newConnection)
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log.Fatal(http.ListenAndServe(hostLocation, nil))
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}
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