forked from chanbakjsd/TerraOceanPlugin
go: Implement vote ending
parent
3709d0698b
commit
0033c68067
@ -0,0 +1,11 @@
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package main
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func getTrust(discordID string) int {
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//TODO This is a stub. Everyone has same weight for now.
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return 1
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}
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func getTotalTrust() int {
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//TODO This is a stub. It returns 1 for easier testing for now.
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return 1
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}
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@ -0,0 +1,109 @@
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package main
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import (
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"fmt"
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"sync"
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"time"
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"github.com/bwmarrin/discordgo"
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)
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type voteChoice struct {
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UserID string
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Value int
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}
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type confirmedResult struct {
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VoteID int
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IsPositive bool
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}
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var voteMutex sync.Mutex
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var toAnnounceResultList []confirmedResult
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func listenToVoteFinishes(s *discordgo.Session) {
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for {
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voteMutex.Lock()
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for _, v := range toAnnounceResultList {
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auditLog(s, fmt.Sprintf("Announcing the result of vote %d.", v.VoteID))
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if err := finishVote(v.VoteID); err != nil {
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auditLog(s, fmt.Sprintf("Error while finishing vote %d.", v.VoteID))
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}
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voteType, _ := getVoteType(v.VoteID)
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voteName, _ := getVoteName(v.VoteID)
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messageID, _ := getMessageIDFromVote(v.VoteID)
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s.ChannelMessageEditEmbed(voteChannel, messageID, showVoteStatus(voteTypes[voteType].EmbedBuilder(v.VoteID, voteName), v.IsPositive))
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voteTypes[voteType].ResultHandler(s, v.VoteID, voteName, v.IsPositive)
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}
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toAnnounceResultList = toAnnounceResultList[:0]
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voteMutex.Unlock()
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time.Sleep(60 * time.Second)
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}
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}
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func checkForVoteResult(s *discordgo.Session, id int) {
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votes, err := getAllVoteChoices(id)
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if err != nil {
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auditLog(s, fmt.Sprintf("Error while calculating vote result for ID %d: %s", id, err.Error()))
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return
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}
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var currentScore, totalTrust float64
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var absoluteRejectionVote bool
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for _, vote := range votes {
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if vote.Value == forceRejectionVote {
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absoluteRejectionVote = true
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}
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currentScore += float64(vote.Value * getTrust(vote.UserID))
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totalTrust += float64(getTrust(vote.UserID))
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}
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remainingTrust := float64(getTotalTrust()) - totalTrust
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lowestPossible := (currentScore + remainingTrust) / float64(getTotalTrust())
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highestPossible := (currentScore + remainingTrust*5) / float64(getTotalTrust())
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if highestPossible <= 3.5 || absoluteRejectionVote {
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//Rejection confirmed.
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voteMutex.Lock()
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for _, v := range toAnnounceResultList {
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if v.VoteID == id {
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//It's already queued to be announced in the next announcement cycle.
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voteMutex.Unlock()
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return
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}
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}
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auditLog(s, fmt.Sprintf("Rejection of vote ID %d has been confirmed.", id))
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toAnnounceResultList = append(toAnnounceResultList, confirmedResult{
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VoteID: id,
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IsPositive: false,
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})
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voteMutex.Unlock()
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}
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if lowestPossible >= 3.5 {
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//Acceptance confirmed.
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voteMutex.Lock()
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for _, v := range toAnnounceResultList {
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if v.VoteID == id {
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//It's already queued to be announced in the next announcement cycle.
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voteMutex.Unlock()
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return
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}
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}
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auditLog(s, fmt.Sprintf("Acceptance of vote ID %d has been confirmed.", id))
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toAnnounceResultList = append(toAnnounceResultList, confirmedResult{
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VoteID: id,
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IsPositive: true,
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})
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voteMutex.Unlock()
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}
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}
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func showVoteStatus(embed *discordgo.MessageEmbed, isPositive bool) *discordgo.MessageEmbed {
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if isPositive {
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embed.Color = 0x00F000
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embed.Title = "投票通过 Vote Passed"
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} else {
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embed.Color = 0xF00000
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embed.Title = "投票不通过 Vote Rejected"
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}
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return embed
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}
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