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@ -16,6 +16,10 @@ type goThrowable struct {
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Error js.Value `wasm:"error"`
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Error js.Value `wasm:"error"`
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}
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}
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// toJSFunc takes a reflect.Value of a Go function and converts it to a JS function that:
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// Errors if the parameter types do not conform to the Go function signature,
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// Throws an error if the last returned value is an error and is non-nil,
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// Return an array if there's multiple non-error return values.
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func toJSFunc(x reflect.Value) js.Value {
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func toJSFunc(x reflect.Value) js.Value {
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funcType := x.Type()
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funcType := x.Type()
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var hasError bool
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var hasError bool
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@ -53,6 +57,8 @@ func toJSFunc(x reflect.Value) js.Value {
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var jsValueType = reflect.TypeOf(js.Value{})
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var jsValueType = reflect.TypeOf(js.Value{})
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// conformJSValueToType attempts to convert the provided JS values to reflect.Values that match the
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// types expected for the parameters of funcType.
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func conformJSValueToType(funcType reflect.Type, this js.Value, values []js.Value) ([]reflect.Value, error) {
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func conformJSValueToType(funcType reflect.Type, this js.Value, values []js.Value) ([]reflect.Value, error) {
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if funcType.NumIn() == 0 {
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if funcType.NumIn() == 0 {
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if len(values) != 0 {
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if len(values) != 0 {
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@ -62,6 +68,7 @@ func conformJSValueToType(funcType reflect.Type, this js.Value, values []js.Valu
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}
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}
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if funcType.In(0) == jsValueType {
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if funcType.In(0) == jsValueType {
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// If the first parameter is a js.Value, it is assumed to be the value of `this`.
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values = append([]js.Value{this}, values...)
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values = append([]js.Value{this}, values...)
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}
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}
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@ -88,6 +95,10 @@ func conformJSValueToType(funcType reflect.Type, this js.Value, values []js.Valu
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return in, nil
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return in, nil
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}
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}
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// returnValue wraps returned values by Go in a JS-friendly way.
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// If there are no returned values, it returns undefined.
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// If there is exactly one, it returns the JS equivalent.
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// If there is more than one, it returns an array containing the JS equivalent of every returned value.
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func returnValue(x []reflect.Value) js.Value {
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func returnValue(x []reflect.Value) js.Value {
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switch len(x) {
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switch len(x) {
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case 0:
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case 0:
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